BackerKit

Deadwood: The Forgotten Curse

Created by Steamroller Studios

Deadwood: The Forgotten Curse
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2,345 backers pledged $102,230.00 on Kickstarter

Deadwood: The Forgotten Curse is an action/adventure game with a unique survival twist.

Raised in Kickstarter
$102,230.00 / 2,345 backers
Raised in BackerKit
$5,080.00 / 2,305 backers

Learn About Our Project:

Visit Our Website • Like Us On Facebook • Follow Us On Twitter  • Subscribe On YouTube

Quick list of what Deadwood is about: 

 Zelda meets Don’t Starve. A unique blend of adventuring and survival.
• During the day you explore an open world while solving the mystery of the Forgotten Curse
• During the night you secure and defend yourself and your stone companion from waves of hungry wooden zombies.  
•  An incredible story about an unlikely friendship in a world full of unique characters.
•  Scavenge for resources and then build customized weapons and defenses.
• Story-driven side quests encourage players to make assumptions and think outside the box.
 

           

Deadwood: The Forgotten Curse is an action/adventure game with a unique survival twist. You play as Lathe, a teenage woodling and an avid inventor. During your adventures you are accompanied by a stone giant named Roguard. Together you must fight back hordes of wooden zombies, better known as "The Deadwood" and stop the curse from spreading through the land of Knottington. 

By day, Roguard will protect you from the deadwood. This will allow you the freedom to explore the land of Knottington. You’ll scavenge for resources and then use those resources to craft your weapons and defenses. Because when the sun sets, Roguard falls asleep, leaving you alone to fight back the deadwood and protect your stone companion. With the right balance of strategy and skill you may just survive the night.  

The Almighty Deodar Tree brought the Deadwood curse to the land of Knottington many centuries ago. Its power could not be stopped. All hope seemed lost, until four mysterious stone companions cast a spell that contained the curse. Now, years later, someone has plucked a seed from its twisted branches and unleashed the curse once again. Only the keeper’s apprentice and one of the stone companions can hope to recast the spell, and save the land of Knottington.

Deadwood: The Forgotten Curse is an epic tale about two very different characters learning about the true meaning of friendship. This engaging story is partnered with our unique gameplay blend of survival and adventuring.

Meet the Characters.

Lathe - An avid inventor with a tendency to daydream most of his hours away, works as an apprentice to Radley, the old Keeper of Deadwood Pass. The Keepers job is to watch over the almighty tree of Deadwood Forest, and to make sure no-one ever plucks its wicked seeds. Having worked with Radley for the past few years, Lathe has grown fond of the old Woodling.... and learning about a possible Deadwood apocalypse is much more fun than going to school or doing house chores. Lathe enjoys the fact that Radley is incredibly passionate about his job as the Keeper, and takes the job of Apprentice Keeper very seriously, even though the town's people feel it's just a silly job to keep an old woodling occupied.

Roguard - This deadwood infestation cannot be stopped by Lathe alone. What would a true hero be, without his rock solid companion? Roguard is made of stone and has a big heart that's captured by life’s simple beauty. Roguard unfortunately has no recollection of where he has come from with the exception that he knows he's lived in the mountains for many, many years. He is troubled by one thought however. He feels the need to find these... sparkles, but has no idea what these sparkles actually are. When he runs into Lathe he realizes that there is a bigger problem afoot and swears to help in any way he can to prevent further danger to woodlings.

 Day/Night Cycle. Our world changes and the player must be able to adapt quickly in order to survive the night. Use your crafting skills to build tactical defenses and weapons to protect your sleepy friend, Roguard, against the Deadwood.

A Visually Rich World. Deadwood: The Forgotten Curse has a beautifully painted art style and fun cartoony animation. Explore a "quirky and cute" world filled with dangerous forests, vast plains, and tons of fun and unique characters.

Challenging Quests. Our map is filled with tons of world related quests. We wanted Deadwood to give the player the option to learn more about the world's history and characters with extended side quests.

Our crafting system allows the player to build various types of weapons and defenses. Use the materials and amber modifiers you've gathered while scavenging on your journey. As long as you've acquired the design and the proper materials, you can craft away.

There are four core defense types: landmines, barricades, turrets, and decoys. All will require different materials and amber to craft, and each one has it's own strengths and weaknesses.

Scavenge, Secure, Survive

•   Scavenge: Search buildings/bodies for materials. Breakdown certain items for resources. Explore areas for items such as ammo and health.

•   Secure: Build barricades, traps, mines, and decoys to help hold down the fort and plan for the night’s attack. Also fortify/repair existing structures during attacks as deadwoods wear them down.

•   Survive: Omni-directional top-down shooting mechanics. The deadwood take effort and strategy to kill, so be careful, they never stop coming.

During your exploration of Knottington you'll gather many types of amber, which is used to modify weapons and defenses. Each modifier has a unique source of energy.

Sweet sounds. Andy Lackey has worked on some of the best games and films of the last decade. Including Left 4 Dead 2, Team Fortress 2, The Witness and Ori and the Blind Forest. He'll make our wooden zombies sound awesome.

Catchy Music. Final Fantasy meets Dexter. Once you hear it, you'll have it in your head all day. Listen to some of the music scored by the amazing Luke Thomas.

Threatening Enemies. Our main enemy type is a fella named Sprout. He's not the sharpest tool in the shed, but don't be fooled by this cute and adorable creature. They'll do absolutely anything to snack on some sap! We also have a baddie named Splinter. He is scarier and more powerful than Sprout. These are just 2 examples of the many different enemy types in the world of Knottington. 

Open World to Explore. We have crafted a vast world filled with a variety of interesting locations to explore. With our custom hex tile system we can create massive worlds at an accelerated rate so we may spend more time with the art direction.

Inspirations. What if we created wooden zombies in a "quirky and cute" open world? Well, that's what Deadwood: The Forgotten Curse is! We wanted to create a charming world that was beautiful to look at with a dark added twist. Don't Starve and Tim Burton films were some of our inspirations for the darker elements. We we're also inspired by Zelda and Secret of Mana for the lighter side of things. Combining these inspirations we've created a fun and unique look that runs through the animation, story, interface, and every other facet of the game.

Why Kickstarter? Deadwood: The Forgotten Curse is a passion project for us. We have been working on it part time for a while, but have recently invested all of our savings and time into doing this fulltime. We currently have a core team of 6 and an extra 5 or so helping offsite. 

We are now moving full steam ahead to bring you the best game possible. We believe in Deadwood and we believe that our team has what it takes to deliver it. We are looking to our fellow game lovers, developers and fans alike to help us push Deadwood into a more expansive direction with more quests, more explorable areas and a more intricate story line for our two grand adventurers to conquer.  

The great thing about Kickstarter is that it allows us to share our process with you. We want to give you an inside look into how we develop, market and explore new territory in creating our open world. We would love for you to be a part of this process through our live stream meetings, consistent dev updates, and blogs.

Who is Steamroller? The Steamroller team is a league of creators gathered together to bring the Deadwood dream alive. We knew we built a strong and dedicated team when everyone was willing to juggle multiple jobs while working on Deadwood in their spare time. As the story progressively grew stronger and a solid foundation was built, the team realized that Deadwood has the potential to be something AWESOME. Reality set in that time was not on our side with everyone only working part time on the game. If we wanted to see Deadwood reach its full potential, something had to change. The decision was agreed upon for us all to leave the comfort of our day jobs and dedicate our creative efforts to the game. 

Steamroller Studios is located in the small, quiet town of Eustis, FL (a hidden treasure just outside of the Orlando area). Why in the world Eustis you ask? Great question! Well, in the pong years, Keith and Adam were born in this small town. Moving around and working in new and faraway places in the later years, they reunited home bringing alongside them a new friend and future game play designer, Jalil. Thus Steamroller Studios was born.

The Team. These awesome artists have contributed to the development of Deadwood in various ways.

Adam Meyer- is our Game Director and captain of the good ship Deadwood. He's responsible for the look and feel of the game. Adam has worked for clients such as EA, Disney, Universal Studios, and Irrational Games. He has also lent his hand to a few other indie games, including Rebuild: Gangs of Deadsville for Northway games. Deadwood is his baby and he promises not to drop it.

Keith Lackey- is the brain, the wizard, and programmer extraordinaire of this operation. One of the co-founders of Steamroller Studios, Keith's love for making games sprung from his robust problem solving abilities. In his past adventures he has spent 8 years at Weta Digital where he worked on an assortment of films including The Hobbit, Avatar, Rise and Dawn of the Planet of the Apes and The Avengers. Moving all the way from New Zealand, he has now pledged his genius to Steamroller Studios and is prepared to make Deadwood: The Forgotten Curse his next trophy.

Jalil Sadool - is our Creative Director and one of the co-founders of Steamroller Studios. He is also the co-founder of the online animation school CGTarian.com. Before Steamroller Studios and Dreamworks Animation, he was an Animation Lead at Weta Digital Ltd where he worked on such notable films as Avatar and Rise of the Planet of the Apes. At Dreamworks Animation he was the Animation Lead on the mighty Bewilderbeast for How to Train your Dragon 2 as well as part of the animation team who brought Jack Frost to life in Rise of the Guardians. His previous films also include The Lion, The Witch, and The Wardrobe, 9; Prince Caspian, The Water Horse, Night at the Museum and Charlotte's Web just to name a few. Jalil's passion for games and storytelling has become an integral aspect of Steamroller Studio's culture. His strong work ethic is the driving force behind the production of Deadwood: The Forgotten Curse.

James Mashock - is our one of a kind 3D Modeler. He is always in the groove with his work, forever active as he completes daily tasks. Often we see him running across the room to ask questions or answer our calls. We firmly believe he never stops moving... or doing mischievous things. Graduated from The Illinois Institute of Art- Schaumburge with a BA in Game Art and Design. He also was a huge help in the construction of the studio itself.

Amanda Renfroe - is our coffee loving Production Manager. She started out at Magnetic Dream Animation Studios in Tennessee as an animator after graduating from Savannah College of Art and Design. She gets the fun job of cracking the whip on the others when Deadwood deadlines are coming up. Her other passionate skills also include animation, social media, and organization which prove to be very useful to the production of Deadwood.

Matt Kessler - is our 'can-do' junior technical director. He graduated from the University of Central Florida with a B.A. for Digital Media with a focus in digital interactive systems. In his spare time he is lead administrator for the Reddit Blood Bowl League and creating his own card game.

Naadia Manuoullah - is our lovely and talented concept artist whom shies away from no challenge. Although she lives in the very cold lands of Canada, she helps us bring the Deadwood world to life with her charming environment concepts. She graduated from Edinboro University of Pennsylvania in Fine Arts.

Jaryd Snover - is the rigging liaison of Steamroller. He got his start at Sony Imageworks and later Dreamworks Animation. How to Train Your Dragon 2 is the latest film he worked on. He grew up in a family of chefs who taught him the meaning of hard work. If nothing else, Jaryd understands characters and how to bring them to life on screen... that and good southern cooking.

Matt Sandoval - is our awesome intern whom goes above and beyond to get whatever nonsense sent his way done. He is currently attending Edinboro University of Pennsylvania for his B.F.A.

Thank you so much for taking the time to look at what we are creating. Keep checking in with us to see progress updates. Thanks again!  

Follow us on Twitter, Facebook, YouTube, and at SteamrollerStudios.com for more updates on Deadwood: The Forgotten Curse.

Latest Updates from Our Project:

State of Deadwood
about 2 months ago – Wed, Feb 01, 2017 at 08:50:58 PM

Hello Woodlings!

It’s been a long time since our last update, (about 3 months) but we’re excited to get things started right this new year. So we’re going to kick things off with a massive update. Buckle up, this may take a while…

State of Deadwood

First off we’d like to apologize for the lack of updates over the last few months. You guys are the best community in the world and we appreciate your patience. Just to assure everyone right off the bat. Yes, Deadwood is absolutely still in development. But more on that later. There’s a lot that’s happened and a lot to get you caught up on so let’s get down to brass taxes…

New Studio!

In December we moved the entire studio over to a new building. It was a massive undertaking and honestly we’re still unpacking boxes. For the 6 months before the move we were on the second floor of a Bank of America building. It got the job done but just didn’t feel like us as it was very corporate with lots of little offices. It was also more money than we wanted to spend. So we found ourselves a nice little chapel that we now call home. That’s right, we’re working out of an old church built in the late 1800s! It even has a bell we can ring to annoy our neighbors! It’s more charming and fits our culture so much better. We’re not sure if we’ll be here a year or longer, but it’s nice to be back at work.

 New Website!

As some of you have already noticed, we recently launched our brand spanking new website. We were hacked and lost a great deal of content. Thankfully we were already working on a new site. But this is why we had about a month where all we had was a coming soon page. The goal with our new site was to create something that better reflects what our company has become over the last year. You’ll notice that Deadwood still has a presence there. But the plan now is to do most of our Deadwood related stuff over on deadwoodgame.com. Which also got a new face-lift by the way! From now on “The Log” (which is our Deadwood micro blog) will be featured here instead of the studio website. Also, don’t forget about our discuss forums, they went down for a while due to the hack, but are now back up with a new post about designing Roguard.

The big “C”  

In the spring of last year we got the horrible news that our co-founder and lead programmer Keith Lackey was diagnosed with cancer. It was a tough time for everyone here. Now before we spiral away into a whirlpool of depression, we’re happy to report that as of earlier this month, Keith is finished with his treatments and is cancer free! So of course we gave him a big hug and then put him back to work.

Financials  

Well if that title doesn’t get you excited I don’t know what will. We strive to be as transparent as possible with our community, and so we thought it was time to shed some light on how Deadwood is actually being made/financed. You might ask “Wait mysterious person who writes the Deadwood updates, what are you talking about? Deadwood was funded through Kickstarter already!” Well yes, we did hit our goal thanks to all of you wonderful people. However, after everyone takes there cut and you set aside funds for reward fulfillment there’s not as much as you would think. We used our Kickstarter funds very responsibly and managed to stretch it out over 6 months with our then team of 6. We’re talking Ramen every night survival here. We were in negotiations with multiple investors during this time. But we just couldn’t find a fit. And so we made the decision to open our doors to contract work. This would allow us to fund Deadwood ourselves.  

So for the last year we have been juggling contract work as well as Deadwood development. Put simply, our profits from contract work goes right back into Deadwood. As we grow our contract division, we also grow our Deadwood team. We’re happy to say that we have grown our company from 6 to over 20 now with half of those people making Deadwood. But this game is a huge undertaking and even our current team isn’t enough, we’ll need to keep hiring. Therefore, we keep growing our contract side. So far everything is going better than we could have hoped. And we’re excited to keep growing our studio.

Release Date

There’s nothing more important to us than completing Deadwood: The Forgotten Curse. We have so much of our own time, money, and straight up sweat in it that we can say with absolute certainty that it will get done. We’re just not committing to a firm release date. Because it’s not fully funded, it’s better to not make promises on a date we don’t know if we can pull off. But rest assured we are always working on it and we will announce a date when we’re confident we can hit it. It’s our goal to make it the best game we possibly can.

Alpha

Some of you have asked about the status of the Alpha. Unfortunately, the alpha falls under the same category as the release date. We are working hard towards releasing it to you guys, but we want to make sure it accurately reflects the finished project. As soon as we have something releasable, rest assured we will share it with you all. We can’t wait to show off what we’re doing and are working hard towards doing just that.

 Our team is growing!

Over the last year we have hired a ton of people. You can learn more about them on the team section of our new site. Actually, we’re growing so quick, we have a couple new guys that are newer than our new website. Haha. We have Eddie, an awesome animator who comes to us from the amazing studio Monolith. And we have Josh, a very talented level designer formally of N-Space. While Eddie is mostly doing contract work. Josh is 100 percent on Deadwood. We’re excited to have both of these guys on our ever-expanding team.

 

 Twitch

Here’s a fun announcement! For those of you who miss our monthly Twitch streams, we’re excited to announce that we will not only be starting the stream again, but we’re going to do it every week! Tune in next Tuesday as we kick things off again!

Quick Deadwood Update  

We are knee deep in Deadwood development and unfortunately, most of what we’re working on we can’t show you. But we did scrounge together a couple new pieces for an area we can talk about. Let us introduce you to Philichop, the eccentric leader of the notorious woodchuck clan. These guys are lovable mercenaries who sell their turret defense and barricade systems to the towns that can afford their protection. Imagine if the lost boys grew up and decided to make barricades for people. Below is a small sample of what goes into a small area of the game. ie: Concepts, Models, Storyboards, Level Layout, etc.

 

 

 

 

 

Wow! That was a long update. If you're still with us, thanks again for your patience and excitement for our (not so little) game. We'll be back next month with more Deadwood goodness!

Love,

Steamroller

October Update!
6 months ago – Tue, Oct 04, 2016 at 11:02:36 PM

Hey Woodlings!

Welcome back to the world of Deadwood! October is here and its full steam ahead! After a little bit of a slow month last month, we are back with a full team of artists on the Deadwood. In this update we have some really fun gifs and images showing off some high-res models, the HUD, and more from our work-in-progress areas.

Hi-Res Models

Last month, we showed off one of the creatures named Tobard. This month we had the opportunity to work both the hi-res models of Tobard and a long-time enemy named Splinter. Take a look at what we’ve been doing in ZBrush.

Tobard Hi-Res
Tobard Hi-Res
Splinter Hi-Res
Splinter Hi-Res

HUD

We’ve been preparing heavily for a local conference here in the Orlando area called OrlandoiX to show you guys first hand just what we’ve been working on. This month, Adam has taken to the task of finishing the HUD for the use in our Pre-Alpha build we’re featuring at OrlandoiX. We’ve got some very skilled artists in the building and this is nothing shy of awesome!

HUD
HUD
Pause Menu
Pause Menu

Woodchuck Clan Camp and More!

For the last few months, we’ve really tried to nail down the layout and feel of the Woodchuck Clan Camp area to make it an example of what we need to do for the rest of the game. So far, so good; this area has proven to be a great cornerstone for the rest of the game. We’re about 90% of the way done with the layout and we’re really excited to keep this momentum going. In fact, we’ve already started on some of the newer areas for the game (but we’ll keep the names of those areas a secret for now). Have a look and tell us what you think in the comments below!

Woodchuck Clan Camp (Pre-Texture)
Woodchuck Clan Camp (Pre-Texture)
Woodchuck Clan Camp Layout
Woodchuck Clan Camp Layout
Mystery Area
Mystery Area
Mystery Area
Mystery Area

OrlandoiX

We have the absolute pleasure of having a booth this year at OrlandoiX. Come join us and many other great studios and artist as we come together to celebrate creators in video games, virtual reality, and immersive experiences. There will be over 100 interactive experiences, industry leading keynotes, speaker presentations, gaming tournaments, networking, and so much more! Come join us on October 14-16 and come talk to the team; we’d love to talk to you.

The Log

So far our take at blogging hasn’t gone so bad! "The Log" (clever right?) is our way of plugging you into the development of Deadwood on a much more consistent basis. These micro blogs will give you a small window into what we're working on everyday. Check it out here!

Twitch Team Stream Tuesday

Make sure to tune in NEXT TUESDAY (10/11) to our Twitch Live Stream! Remember to tune in the first Tuesday of every month on twitch and check out what we are working on for Deadwood! Feel free to ask any questions... we love talking about movies *hint hint*.

Steamroller Out!

September Update!
7 months ago – Tue, Sep 06, 2016 at 08:34:18 PM

Hey Woodlings! 

Welcome back to the world of Deadwood! September is here and its full steam ahead! We've been doing a lot of planning for some upcoming deadlines so Deadwood production has been a little slow this month but we’re still super excited to show you what we’ve been up to. In this update we have some really fun gifs and images showing off the Woodchuck Clan Camp, New World Assets, New Creature Assets, and a little news from our friends at Team 17!

Woodchuck Clan Camp (Cont.)

For the past few months, we’ve really been focusing in on the Woodchuck Clan Camp area. As we continually build new areas in the world, we polish a few areas along the way to make sure we’re ahead of the game. Last month when we showed you this area, it was in its roughest stage with no textures and hardly any direction. This month, we’ve gone full steam ahead and mapped out the entire region and begun working on a lot of its assets. Check it out! 

 

 

 

New World Assets

Moe and Frank, our newest members on the Deadwood team, have been cranking out new models that you’ll have the opportunity to see in the game. From headstones in the graveyard to the wagons in the farmlands; if you see them, they did them! 

Stool
Stool

 

Pillar in ZBrush
Pillar in ZBrush

 

Mountain Mesh in ZBrush
Mountain Mesh in ZBrush

 

Graves
Graves

New Creature Assets

The rest of the time that we spent on Deadwood this month was spent on these guys right here. Below we have Tobard, Wooly, and Lathe (but of course you knew that one!) All of the credits for this go to James and Frank for making some amazing models! 

Lathe and Tobard
Lathe and Tobard

 

Wooly Cage
Wooly Cage

 

Wooly Cage
Wooly Cage

Worms W.M.D.

Proud moment for the Steamroller Team. Worms WMD was our first contract project we were honored to be a part of! Many fun memories and many... many renders. Go check out Worms WMD and give our friends over at Team 17 some love! 

 

The Log

So far our take at blogging hasn’t gone so bad! "The Log" (clever right?) is our way of plugging you into the development of Deadwood on a much more consistent basis. These micro blogs will give you a small window into what we're working on everyday. Check it out here

 

Twitch Team Stream Tuesday

We had an awesome time on Twitch Stream Tuesday today. Thanks to everyone who came. Remember to tune in the first Tuesday of every month on twitch and check out what we are working on for Deadwood! Feel free to ask any questions... we love talking about movies *hint hint*.  

 

Steamroller Out!

August Update!
8 months ago – Tue, Aug 02, 2016 at 05:35:18 PM

Hey Woodlings! 

August is upon us! The month of August brings us days like National Lazy Day, National Tell a Joke Day, and the Summer Olympics, but more importantly, MORE DEADWOOD UPDATES! In this update we have some really fun gifs and images showing off the Woodchuck Clan Camp, Doors Doors Doors, more types of Trees and Plants, and our NEW STUDIO.

Woodchuck Clan Camp

A month ago, we left you with one of the newest areas, Keeper’s Outpost. This month, we want to introduce an area called the Woodchuck Clan Camp! As we continually build new areas in the world, we polish a few areas along the way to make sure we’re ahead of the game. Here’s a little info about the Woodchuck Clan and their Camp.

Loyal to a fault, this group of mercenaries that dwell just outside of Cedar Wharf will do pretty much anything for the right price. Under the leadership of Philichop, this delightful group of assassins acts tougher than they really are. 

Below are some of the layouts and current models of the Woodchuck Clan’s Camp:

Woodchuck Clan Camp
Woodchuck Clan Camp

 

 

Doors Doors Doors

We’ve taken an extensive pass this month at the doors that you’ll see in-game (hence the title). Here’s a look at the newer stylized doors. 

 

Plants and Trees 

Jaryd, our Lead Technical Artist has been whipping out some amazing trees and plants this month for all different parts of the map. Below are just a few examples of the greenery that he’s been working with.

Bromlaid
Bromlaid

 

Cotton Bush
Cotton Bush

 

Kapok Tree
Kapok Tree

 

Mangrove Tree
Mangrove Tree

Our NEW Studio!!

In one of our last Throwback Thursday post, we took a look back to when we moved into our first studio over two years ago. It's safe to say now that we have officially moved into our second studio! The third weekend of this month, we rounded up the troops and moved everything from our old studio into the new studio right down the road. Our first studio was a great first home, but we are growing faster than we ever imagined which means that we needed more room. Below, you'll see some of the pictures from the tear-down process of the old studio and a picture of the new one as everyone is getting set up! Here's to another great studio!

 

 

 

 

New Studio
New Studio

The Log

So far our take at blogging hasn’t gone so bad! "The Log" (clever right?) is our way of plugging you into the development of Deadwood on a much more consistent basis. These micro blogs will give you a small window into what we're working on everyday. Check it out here!

 Twitch Team Stream Tuesday

We had an awesome time on our Twitch Stream Tuesday today. Thanks to everyone who came. Remember to tune in the first Tuesday of every month on twitch and check out what we are working on for Deadwood! Feel free to ask any questions... we love talking about movies *hint hint*.

 Steamroller Out!

 

July Update!
9 months ago – Tue, Jul 05, 2016 at 06:35:58 PM

Hey Woodlings!

July is here! The month of July brings us days like our Independence Day (‘murica), Cow Appreciation Day (for those of you lucky enough to have Chick-fil-A), and VIDEO GAME DAY!!, but more importantly, MORE DEADWOOD UPDATES! In this update we have some really fun gifs and images showing off more of Knot’s animations, Keeper’s Outpost, New market assets, and A little bit of Giggle Piggles.

Knot’s Animation

When we left off last month, we had just introduced you to a newer character named Knot. We are still working on his animations, but in the meantime, here are some of the poses that we’ll be animating soon.

Knot's Poses
Knot's Poses

* Top Left: Vomit

* Top Right: Stand

* Bottom: Charge

Keeper’s Outpost

We’d like to introduce Keeper’s Outpost: the lookout for the Meadbud/Leafton. This area is home to Radley, the Keeper. Here’s a little more info on Radley, the Keeper, and his Outpost.

  • Some think of him as an old woodling that has lost a couple of marbles in his head because of his endless yaking and warnings about a curse, but he is just an old woodling that takes pride in his job as The Keeper. Inside he hopes that the curse is a myth like all the others, but he’ll be ready for the worse.

The textures wood be there but we haven’t applied them yet so that’s why you see the interesting rainbow colors on the Outpost itself.  

Keeper's Outpost
Keeper's Outpost

 

 

Market Assets

We’ve taken a pretty extensive pass at the Market assets as a whole this month. Here are the newest models from this area:

 

Market Assets
Market Assets

 

Jiggle Piggles

We haven’t shown this in the Log yet, or much in our Kickstarter updates, but we wanted to give this decoy it’s 15 minutes of fame. If you’ve seen in our game trailers and Kickstarter campaign, you’ll know that you can capture pigs and put a harness on them to lure away the Deadwood as a decoy. Jiggle Piggles is the result. We wanted to combine the craftiness of Lathe and the vast resources of his surroundings to create an effective decoy. 

 

Jiggle Piggle
Jiggle Piggle

The Log

So far our take at blogging hasn’t gone so bad! "The Log" (clever right?) is our way of plugging you into the development of Deadwood on a much more consistent basis. These micro blogs will give you a small window into what we're working on everyday. Check it out here! 

 

Twitch Team Stream Tuesday

We had an awesome time on Twitch Stream Tuesday today. Thanks to everyone who came. Remember to tune in the first Tuesday of every month on twitch and check out what we are working on for Deadwood! Feel free to ask any questions... we love talking about movies *hint hint*. 

 

Steamroller Out!