Deadwood: The Forgotten Curse

Created by Steamroller Studios

Deadwood: The Forgotten Curse is an action/adventure game with a unique survival twist.

Latest Updates from Our Project:

5 months ago – Sat, Mar 23, 2019 at 12:11:28 AM

 Hey Woodlings!

Time for a quick video update! We haven’t done one of these in a little while, but figured it was about time to get back on the horse. We talk about level design, animation, sound design, team size, and much more. We even announce the new title of the game! No more jokes about it being a western. Please enjoy, and if you have any questions don’t hesitate to hit us up.

The Steamroller Team

Not an Update persay...
6 months ago – Fri, Mar 01, 2019 at 01:08:23 AM

Heyo everyone! 

Really really quick.....

Next week, we will have a video from the creators of deadwood...Adam Keith and Jalil, and they will address a lot of the concerns that you as the backers have. We want to really break down everything that is going on with Deadwood, the whys, where it is now and how much longer. We know that these are the most important questions but if you have any that has not been stated in the comments, feel free to post your question in the comments here and we will hopefully have an answer that will help to clear up a few things 😊 . Thank you again for your patience and stay tuned!

Jan/Feb Update
7 months ago – Fri, Feb 01, 2019 at 11:50:31 PM

Hey you all!! Sorry, we missed January update by a day! We know how important communication is. With that, please enjoy this video update! :) 

Happy Holidays!
8 months ago – Fri, Dec 21, 2018 at 11:08:09 PM

     Hey!! It's nice to be back here! For those that don't know, we recently moved into our new studio here at the end of September and when I tell you it was a lot of moving, BELIEVE ME...It was way too much. We got it all moved fairly quick but the UNPACK? I couldn't tell you how we got over. It took us a while to get settled and we still aren't done. I have boxes on boxes still at my desk.'s a mess's a mess

     That coupled with the Holidays (Christmas is literally around the corner), meant that we would be extremely busy and hectic around here. I mean, soon it will be 2019 and I know we got jokes about Deadwood and its release date buuuut...We are still here and still working on Deadwood. Also, for those that don't know, most news from our end during the move has been purely twitter based so IF you don't follow, here's a link :) Now that the unpack and move and security is more or less done we can continue on other platforms such as this and Twitch

The Nitty Gritty

     What you are here for :) Deadwood.

     Good news on that! We are at this point finalizing about 90% of the levels and the world itself. Still a bit to go but a lot closer to the end than we've ever been. Levels and the world itself are set and organized with "white boxes" just waiting to be filled in with the assets we have created for it. Voices are also being set and recorded for dialogue and cutscenes (which I found out, I'm not the best for voice acting, lol). We talked to you about the crew re-doing the alpha that was sent out to the backers. Now instead of one level, we are looking to drop a few on you! That's the goal and so far we are on right on track but again, please have patience. While we are a full-service production house, that is not the WHOLE house. There is the animation side which focuses on what you have seen of us in the media. Projects that we have had the honor and privilege of playing small roles in such as Dauntless, Fortnite, and Anthem make it seem like that's all we are doing. Nah...not even close but we get it. Perception in some cases is another's reality. 

     There is the other side that focuses solely on Deadwood. They have been busy as heck working on give you a complete package and not a buggy half done game that needs to be patched immediately and constantly. We want to avoid doing that as much as possible for you especially considering how long you have had to wait. Clearly, it seems like we aren't rushing things (terrible joke but we know how you feel) but we are trying to be super thorough. They've been working a few new enemies that we have not discussed because, well...we want you to have something to look forward too. New characters, creatures, enemies and even boss fights. Yeah...Boss fights. We hadn't talked about that at all but in the coming weeks, you'll see a trailer for Deadwood showcasing some of this and biomes featured in the game. 


     This is something we've discussed here and in the studio. It's a tough one to tackle because of quality control. We want to make sure that unlike the release date of Deadwood, we don't let you down. We are gathering ideas and research as to which way to go with this. Mainly from a manufacturing side, we want things to look nice, hold up well and not feel cheap while also being cost-efficient and exact. That's the period on this particular dissertation and is early-mid  2019 will be a good time for everyone concerning Deadwood :)

Have a Merry Christmas and a Happy New Year!!!

New Day, New Studio!
11 months ago – Mon, Oct 01, 2018 at 06:06:12 PM

Hiiiiii Ev'rybody!!! (Obscure reference

Well, it's here! Our move to the new studio is officially done. Well, 95% done at least. Everyone came together and did a ton of work to mitigate downtime. So here it is, Monday and we are back at it. We shut the studio down for half a day on Friday the 28th to allow for packing so that the movers could come in and do what they do. Really this whole month has been insanely busy for but the studio came in through the weekend and set up their spots and PC's which allowed us to get things up an running Monday, October 1st. And that brings us current :)

This won't be too extensive like the others but it will cover some elements that we want you to know.

Deadwood Status

The Deadwood Status, as a know we hired two level designers and they have been BUSY. Insanely busy. There will be a fleshed out, playable build and level that we want to show you very soon. Like really soon. Also with that, we mentioned before that there were talks of pushing an updated version of the Kickstarter build back out so that you can play as well. Get ready for that as well :) There are a ton of cosmetic revamps with the menus, in-game UI, and enemy AI that we can't wait to show you. Gameplay is the same but tweaked for precision so no changes there unless it helps with user control and function. Animations are being implemented heavily as well and I am particularly fond of Knot's run animation.

Kickstarter Rewards

Yeah...those things! We are putting ideas together so that everyone who backed Deadwood can look hopefully look forward to getting some rewards before the game ships. One comment was asking for a Roguard plush toy. We heard you and we are working on that as well as some other stuff so stay tuned:)

Twitch Stream

So we haven't done a twitch stream in a while. I would say a month and a half at a minimum. In this new place, we will have a designated spot for Twitch but as of now, that part of the studio is not done. It's still under construction but when the new build is ready, we will most likely stream from a desktop just because we couldn't wait for the other section of the building to finalize. The hype is really real! 

This week and along with this month will be our settling in phase. Getting situated acclimated to Mt. Dora's beautiful downtown area. The change of scenery already has a big positive impact on team morale and that's always a sign that we are moving in the right direction for our team, for Deadwood and for you. It's super freaking awesome to do this with you all! In the coming days, we will be showcasing the game and our culture on Twitter and Facebook so get ready!!