Curse Of The Deadwood

Created by Steamroller Studios

Curse Of The Deadwood Merch!

Latest Updates from Our Project:

HAPPY HOLIDAYS!
over 4 years ago – Mon, Dec 23, 2019 at 06:04:04 PM

As the craziness of the season descends on our studio, we just wanted to post a quick update to say thank you to everyone for there continued support, and we want to wish you all a Happy Holidays!

We will have some pretty exciting announcements next year. But until then, here is a video of the most recent build.

And a bit of animation... This is just the tip of the iceberg. We have SOOooOOooOOo many animations. 

That's it for now! We can't wait to share more with you next year. Happy Holidays!

Spooky Update?
over 4 years ago – Wed, Oct 02, 2019 at 09:04:03 PM

Hello! It’s nice to see you all again. We hope you had a wonderful September. We’re happy to greet you with a spooky update going into October. 


Okay, so the update isn’t really that spooky. It’s just a normal update.

Let’s get to it!

First off, we are happy to announce that we have hired a new full-time artist to assist with lighting and FX animation. Lathe and Roguard is looking so pretty! We’re excited for you to be able to see it in action for yourself once we release the demo. 


Speaking of the demo, texturing and model work is nearing completion for levels 1-5. We’re working hard to get this demo into your hands so you can get a good sense of all the work we’ve put into the game. 


Next up, substantial progress has been made on the in-game character portraits. We have modified the illustration style and added even more expressions for our key characters. This allows us to better communicate intention and emotion as you’re reading the dialogues throughout the game. This all makes for a more dynamic and impactful story experience. 



While explaining exactly what has changed is difficult, we would like to mention that we have made several alterations and improvements to certain game mechanics. Rest assured, these changes have resulted in a much more fun gameplay experience overall.

That’s all for now. We’ll be back here next month with another update.

Take care, everyone!

There and Back Again
over 4 years ago – Mon, Sep 09, 2019 at 07:48:42 PM

Hello! It's been a while, right? Yeah, it has. We can't express our appreciation to you enough for sticking with us on this long journey. We haven’t posted an update in a while because we have been busy polishing the game and preparing to show you what we’ve been working on. We understand some of you may want to see every step of the production and that's something we had to come to terms with and show you.

We would like to lay to rest any doubts you may have. We are working on the game full time. The studio is split into departments, so while a portion of the team is working on animation for other projects, the “Deadwood” crew has been diligently working on the game every day. We’re not sure if all of our supporters fully grasp the scope and magnitude of this game! But you're not here for a long-winded dissertation about that. You're here for our progress on Lathe and Roguard.

We have accomplished quite a lot since our last update. First off, we had mentioned in the previous post that we were changing the name of the game. We’d like to present to you the official name and new logo:

The levels are really starting to come together. We've been focusing a lot of our attention on polishing the first five levels of the game for an upcoming demo release. We are filling the world with a variety of new assets and fauna so that when you traverse Knottington, the world comes to life and interacts with you.


Dialogue, story points, and lore are all being written and added. On top of that, we have started to record voices for Lathe, Roguard, and other characters. We are also implementing the music as we are receiving it from our composer. Very soon we will be working on fine-tuning lighting and FX.

In an effort to make sure your experience with the game will be seamless and entertaining upon release, we are frequently play testing the game to see what is working and what isn’t. In the last video, we announced that the release date is still TBA. While we understand that's not what you want to hear, we have and always will be open and honest with you when we relay information. With that said, we know you want information, even if it’s just a small amount. So moving forward, updates will be more frequent. Some may be long and in-depth, while others will be shorter, incremental updates just to let you know what our next step is, however big or small.

Thank you again for your patience and we will see you next month!

STATE OF DEADWOOD: VIDEO EDITION!
about 5 years ago – Sat, Mar 23, 2019 at 12:11:28 AM

 Hey Woodlings!

Time for a quick video update! We haven’t done one of these in a little while, but figured it was about time to get back on the horse. We talk about level design, animation, sound design, team size, and much more. We even announce the new title of the game! No more jokes about it being a western. Please enjoy, and if you have any questions don’t hesitate to hit us up.

The Steamroller Team

Not an Update persay...
about 5 years ago – Fri, Mar 01, 2019 at 01:08:23 AM

Heyo everyone! 

Really quick...like really quick.....

Next week, we will have a video from the creators of deadwood...Adam Keith and Jalil, and they will address a lot of the concerns that you as the backers have. We want to really break down everything that is going on with Deadwood, the whys, where it is now and how much longer. We know that these are the most important questions but if you have any that has not been stated in the comments, feel free to post your question in the comments here and we will hopefully have an answer that will help to clear up a few things 😊 . Thank you again for your patience and stay tuned!