Deadwood: The Forgotten Curse is an action/adventure game with a unique survival twist.
Latest Updates from Our Project:
over 2 years ago
– Mon, Jul 09, 2018 at 11:56:35 PM
So! Let’s start this off talking about Point 2 from the last update The Animator. Remember when we said we needed one and we picked up draft pick, Nick Arbiter?
Yeah, he's been putting in work on Lathe and the deadwood as well.
Now I know what you are thinking...Don't we have Lathe already up and running? Didn't you guys have the game animated? Well, yeah...we did. Most times other people who were animating had to pick up other duties. With Nick, he's dedicated to just animating Deadwood and as people come onboard or get freed up, we will add more to assist and help with that particular chore. That part is a bit difficult because we’ve been ramping up on the gameplay side and working on Boss Fights. Yeah…Boss fights. Didn’t know they were in the game? If you don't know, now you know. Can’t tell you anything else past that but it’s there and there is more than one.
Overworld and Camera
Now...the Overworld map. A few updates ago, I showcased that concept to show you what it could look like. We know this has been an area of contention. We totally get it. Not to rehash older updates but sitting with veterans in the field has given us the confidence that we made the right choice for you all on this change.
We are still on the lookout for a level designer though. This is the last piece that we need to get deadwood where we want it to be. We've had quite a few submissions that are currently under evaluation so here's hoping that we find one that can successfully help flesh out the world of Knottington. There have been a couple of minor changes as well. In the Kickstarter release, the camera was player controlled. After testing extensively, we have decided to go with Art Directed camera. This frees up the player’s controls such as the Left and Right Bumpers and allows us to direct the story a bit more for dramatic effect. The bumpers are now used to cycle through weapons and defensive fortifications.
Quick blurb here and this should hopefully help to quell any misgivings and second thoughts about the state of Deadwood. Every first Thursday, there is an event called Indienomicon. It is a gathering of Central Florida indie game devs and it allows them to showcase their projects. We’ve attended quite a few and have shown Deadwood to the attendees. July 5th was a very impromptu showing off a test arena of Deadwood and the folks at Indienomicon were gracious enough to allow us to display that. A couple of people got to play it and the response from those who played and even those that watched were overwhelmingly positive! We are even more confident in the game that we will deliver to you! Again, we thank you for your patience with us on this and can't wait to deliver the final product to you!
Summer Time June Update
over 2 years ago
– Tue, Jun 05, 2018 at 03:20:52 PM
Hey hey! It’s June and I don’t know where you all are but it’s hot down here in Florida! As the heat continues to rise, so is the production on Deadwood. A lot of things are being put into gear around here so let’s get to it, shall we? One of which is some news that I've been wanting to share. We don't have a date yet as to when this would happen and be implemented but this is what we want to do...In a Twitch Stream of Deadwood, we alluded to pushing out an update to the version of the alpha that you already have. To do this, we need a few things... well, three things. A triforce if you will.
Piece Numero Uno
We needed a pipeline engineer. After a few interviews and searches, we found Liam Page and as soon as he came in, we knew why he was here! That's a puzzle piece inserted!
Piece Number Two
What's next? We needed an animator or the plural form of that. Most of everyone on the Deadwood team was working on the game itself. Q&A, Implementations, Enemy A.I and etc. We looked around at who we have to take on this task and as luck would have it, one of our awesome animators here were freed up and was promptly notified of it :) Now Nick Arbeiter is on duty to animate in Deadwood! A second piece of the puzzle down. IN a sense we could use more of that particular piece but Nick is very accomplished and when more animators come on board, Nick will have given Deadwood a huge headstart in the right direction to streamline the rest of the process.
3rd Strike...Or Piece Number Three.
The LAST piece of this puzzle would be a Level Designer. If you've seen our postings on Twitter, Facebook, and Linkedin, you'll have no doubt seen the announcement for the position. We have very talented people here for sure. James and Adam took on that chore of creating the level you have played. But this is getting us to the End Game. This is still an open position which we have many applicants for. It's just a matter of time before we narrow the search down to the right person for the job to help us craft a great experience for you!
Illustrator On Board
Along the way, we’ve acquired an artist to do some character illustration for Deadwood’s dialogue boxes and scenes within the game. We’d like to introduce to you the madman we know around here as Tanto...
He can draw. I mean...I would say he's okay. Others would say, he's amazing. I prefer to keep him humble, is all. Be regardless, of the level of which others have placed him, he is indeed skilled with the pencil and has been turning out some pretty cool pieces like the worrisome Mayor and the Flamboyant and Sauve, Phillichop!
An also...what day is it?! TWITCH TUESDAY! We are doing our bi-weekly Twitch Stream today at 3 PM EST located at https://www.twitch.tv/steamrollerstudios. Today though will be a different experience. Today, we'll be playing Dauntless from Phoenix Labs. Steamroller Studios had the honor of being allowed to craft the animations for the behemoths in the game and we thought we'd show them and the game off :) Join us today and as always, we'll be here next month with another fine update!
What News from the Mark?
over 2 years ago
– Fri, May 11, 2018 at 02:40:59 PM
What news from the Mark?
Plenty of things! Including a new sneaky Deadwood and a studio move! Let's get to it!
While not quite finalized, we've been hard at work implementing the final Deadwood type... ROOT! Unlike the other Deadwood, this guy travels almost entirely underground. He's sneaky and wants nothing more than to steal your defenses. A well placed decoy will bring him out of hiding, and if you're quick enough you can get the kill.
For those that follow the Twitch Streams, you may have seen Root here and there in the form of a rough gray-box model with some crude animation. Even in this early state he's a lot of fun, and feels uniquely different compared to the other Deadwood types.
Moving on up!
So what else? It's our 50th update and we have some news! We have been undergoing quite a few changes here and all of them for the better. Lots of new faces have joined the team and we've been working on a few secret projects. One of which is planning a relocation of the studio. Currently we are located here…
We were based out of the old church which housed us at about 4,600 sq ft. We had an awesome time in it. Working and creating memories, but it has served its purpose and done it well. The studio is growing and we need bigger britches, so say hello to our new pair of pants!
This is just a before and after mock up of what we are looking at, paint-wise. It will provide plenty of space (for now) at about 10,000 sq ft. Located in Mt. Dora, Fl, this will accommodate our current crew as well as new members as we traverse the digital frontier to create new memories and moments we can all laugh at and enjoy with you. We would also like to take this time to thank each and every one of our supporters and backers that have been patient with us and continued to give their support.
We have not and will not forget you and hope that you enjoy the Deadwood game that we are crafting for you. Also, thanks to the Steamroller Team for all their hard work and dedication. It's because of them that we have come so far with our vision for Deadwood and future projects! Next month, we should be able to reveal a new enemy combatant by the name of Shaman so stay tuned for that! Lots of exciting things coming down the pipe!
Lastly, we haven't plugged any of our Kickstarter friends in a while. If you're interested in a 1/3 scale arcade machine for a crazy price. Check out TimberCADE. They only have about 23 hours left, we just backed them and hope you'll do the same. Check 'em out here!
Till Next Time!
Take care everyone, we'll see you next month for another update, but until then, don't be shy and check out our bi-weekly Twitch stream. The next one will be on the 21st. Till then!
-The Steamroller Team
Twitch Tuesday is here!
over 2 years ago
– Tue, Apr 24, 2018 at 09:22:08 PM
We are doing our bi-weekly Twitch Stream today at 3 PM EST located at https://www.twitch.tv/steamrollerstudios. Jump on in and see what's new in the latest build! Maybe there will be a new enemy character even. Till next month!
April Fools! Just kidding, it's an update.
over 2 years ago
– Tue, Apr 10, 2018 at 10:31:30 PM
Hey everyone! New Month, new Kickstarter update! We're excited to show off a few of the things we've been working on. So let's get right to it...
One of the biggest things we've been putting into the game in a new Overworld system. For an example, think of “Battle Chasers: Night War”. As you traverse through the game, from town to town, biomes to biomes, this will be the setting in which you move. You will see various towns and villages and once there, you can interact with its characters. This will allow us more flexibility to expand the word and make a larger and more expansive story. We can focus on the details in a given area for more meaningful environments.
So, what does the mean for certain aspects of the game play? Let’s talk about the survival aspect of deadwood and having to fight off the horde. Along with the Deadwood, time is also your enemy. If you are in the Overworld and you stop moving, time will stop then and only then, but the second you start moving, doom approaches. The only safe places are fortified towns and camps. If you are traveling between them when nightfall lands, travel stops, and you’ll be placed in a biome-centered arena where you will have to place defenses in preparation of the oncoming horde. At night it's all about survival, you will have to battle through wave after wave of Deadwood to continue your adventure through Knottington. There will also be exploration zones akin to dungeons where you may have to find a particular key item, or to scavenge resources.
While traversing through the overworld you will come across many interesting characters and story points. Below is a mockup of what our narrative system will look like. Lots of story going to be happening here!
So back in Feb, we posted about a contest and to participate, you would have to visit the discuss forum at Deadwoodgame.com and say who you are and where you are from. Shout out to David Whittaker from San Diego for winning! We'll be in touch with you shortly!